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Personally, I don’t mind this too much, as this has never been something I’ve particularly desired, but I can see why people dislike the change, as it makes the races feel much less realistic. This shows how PC3 has shifted further away from being a simulation game and aligning more with mainstream games in the genre. One of the biggest complaints against PC3 was the lack of technical aspects, such as active pit lanes, selecting tyre compounds, and qualifying rounds. PC3 has shifted further away from being a simulation game and aligning more with mainstream games in the genre The third-person camera in PC2 also feels disorientating sometimes, adding to the sense of instability. Graphics-wise, there is a negligible difference – PC3 looks a little crisper and more detailed, but this is nothing major. The motion blur at speed in PC3, which I initially thought was a bit odd, made playing PC2 afterwards feel somewhat slow. Project CARS 3 feels more energetic than Project CARS 2, with it seeming a bit more upbeat through its use of sounds and special effects. There are some other slight differences as well, such as how the noise of the cars feels rawer and less muted in PC2, although this isn’t a difference you would necessarily notice unless you played them back to back. While it lacks the detailed feeling of PC2, it is much harder to lose control, even with all the driving aids turned off, and the cars feel more predictable. PC3, on the other hand, feels much more like Forza et al., with the cars being fairly easy to drive. #Project cars 3 tuning series#While it takes time to get used to, once you’re in the groove and string a series of corners together correctly, it is very rewarding. The cars’ responses are much more sensitive, and the cars are more difficult to control, with slight mistakes likely to leave you in the gravel. Project CARS 2 was quite a shock for me because it feels more like a proper simulation racing game than any of the other games I have played in this genre. Regarding the actual driving, both Project CARS games feel very distinct from each other. Project CARS 3 feels more energetic than Project CARS 2 This makes it easier to drive the cars you want to, but I feel it lacks the sense of achievement that Project CARS 3 has in saving up to buy each car, giving you a sense of progress as you advance through the game. #Project cars 3 tuning free#Instead, you can either use cars applicable to your current races or use any car in free play. Project CARS 2 has a different approach – there is no purchasing of cars. Project CARS 3 follows a more traditional approach of gaining XP through races, which then earn you money when you ascend through levels. The way you acquire cars in the games differs, however. The vehicle lists in both games are considerably smaller than that of any recent Forza game, but still cover a decent range of brands and car types, from hot hatches to classic Ferrari racing cars. The addition of Interlagos and Jerez almost make up for this, while including several new street circuits, such as Shanghai and Tuscany, seems to set out the different intention of this game compared to the previous version. ![]() However, Project CARS 3 had several notable absences, including Le Mans and Spa Francorchamps. This made the game feel somewhat stale, so I was delighted that Project CARS 2 remedied this with the additions of tracks such as Portimao and Imola – two of the most highly regarded racetracks in Europe. One of my main issues with Forza Motorsport 7 was the tracklist – it had barely grown from previous iterations and it left out many of the most iconic tracks. Having played both Project CARS games for a while, I was surprised at how different they were from both the Forza games and each other, with Project CARS 2 seeming much more like a traditional simulation racing game and Project CARS 3 feeling considerably more laid-back. ![]() Some rooms even mandated the tune (though I've no idea how they could tell if you applied it!).Are you saying once we have saved 50 tunes we are stuck with stable or loose setups? Surely not? We will be able to save as many tunes as the HD can hold.After playing mostly Forza games for the last few years, I recently purchased Bandai Namco’s Project CARS 2 and 3. OP can also ask online players, if in a nice friendly room, to share a fast tune with you. ![]() Given hundreds of cars on dozens of tracks, you are going to have to manage carefully how many online tunes you try, and make sure to delete those you don't keep, and be cautious about tunes for specific tracks unless you strictly limit your car choice. #Project cars 3 tuning Ps4#OP needs to be aware that there seems to be about a 50 tune limit to PS4 tunes. #Project cars 3 tuning Pc#It is great that some in the PC community come here to help us lowly console players, but I am sometimes not sure if they are aware of some of the console limitations compared to the PC version. And the far more restricted console leaderboards. #Project cars 3 tuning drivers#But, on PS4, only from the cars the top drivers used. ![]()
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